Don't let my voice fool you
Animation (05:21)
MA Thesis Project
KADK -- Royal Danish Academy
2020
Sound design by DebFoam
Don't let my voice fool you is an animation that tackles the issue of the feminization of voice technology. It was developed as my MA Thesis project at KADK, and is the result of a deeper research into the subject explored during the self-initiated project Talk to me, you’ll understand.
The video wants to shed light on how stereotypical associations of women with assistive roles, and of men with authoritative ones, have been translated into our technologies over history. It also aims at opening a discussion on the implication that the gendering of voice technology has always had and will continue to have on our society, reflecting on how values of inclusiveness and equality should be implemented in the design process.
Research and Concept Development
Legacy of gendered voice technology
The history of artificial intelligence and speech reproduction is filled with legends and examples of anthropomorphic talking machines. As Naas & Brave state, “the more feminine-sounding the voice is [...], the more female gender stereotypes will be attributed to and expected from it, and conversely, the more masculine-sounding the voice is, the more male stereotypes will be attributed to and expected from it.” (2005).
In my research, I identified some key examples in the history of artificial intelligence and speech reproduction, in which male/female genders were assigned to different machines (assigned: either by their machine bodies, by their associated persona or by the voices heard from them), perpetuating various gender stereotypes.
See the images below for more details (click on them to read a brief description of each example).
C8TH B.C. - golden maidens
5TH—15TH A.D. - brazen heads
1845 - the euphonia
1877 - the phonograph
1878 - the telephone operator
1939 - the voder
1964 - eliza
2017 - A.V.A.
Script Writing, Storyboarding and Design
Historical examples of gendered talking machines as characters of the animation
The found similarities between ancient legends of automatons magically coming to life, early attempts of anthropomorphised talking machines and today’s voice assistants represented a chance to look at the gendering of voice technology in a wider historical context.
These historical examples of gendered talking machines became the protagonists of the animation: they are portrayed as living ancestors of our voice technologies, interacting with a generic female voice assistant. In the same way as Siri, Alexa, Google Assistant and Cortana learn by interacting with their users, this voice assistant acquires knowledge and consciousness from the interaction with her ancestors. The aim is to unveil similarities between the parts and initiate a critical conversation on these objects’ gendering.
The visuals are hand rendered digital illustrations, characterized by imprecise strokes and fills, and a rich color palette. This stylistic choice was dictated by wanting to create a visual language that distances itself from the kind of imagery usually associated with AI technology (slick 3D visuals and cold tones), and connects with the human-like characteristics of these machines. This style emphasizes the characters’ uncanniness, placing them in the ambiguous realm of something that is not fully human, nor fully machine.
Animation
Using AI for frame-by-frame animation
In animating the characters’ talking heads, the intention was to translate the same “human uncanniness” of the still frames into their motion. To do so, I experimented with Eb-Synth, a new software that uses AI technology to stylise a video sequence using only one (or a few) illustrated frames as a reference.
By using my own facial movements as source video material and only one painted reference frame, I managed to obtain smooth frame-by-frame illustrated sequences of different talking machines.
For more information about this project, please contact me.
Don't let my voice fool you
Animation (05:21)
MA Thesis Project
KADK -- Royal Danish Academy
2020
Sound design by DebFoam
Don't let my voice fool you is an animation that tackles the issue of the feminization of voice technology. It was developed as my MA Thesis project at KADK, and is the result of a deeper research into the subject explored during the self-initiated project Talk to me, you’ll understand.
The video wants to shed light on how stereotypical associations of women with assistive roles, and of men with authoritative ones, have been translated into our technologies over history. It also aims at opening a discussion on the implication that the gendering of voice technology has always had and will continue to have on our society, reflecting on how values of inclusiveness and equality should be implemented in the design process.
Research and Concept Development
Legacy of gendered voice technology
The history of artificial intelligence and speech reproduction is filled with legends and examples of anthropomorphic talking machines. As Naas & Brave state, “the more feminine-sounding the voice is [...], the more female gender stereotypes will be attributed to and expected from it, and conversely, the more masculine-sounding the voice is, the more male stereotypes will be attributed to and expected from it.” (2005).
In my research, I identified some key examples in the history of artificial intelligence and speech reproduction, in which male/female genders were assigned to different machines (assigned: either by their machine bodies, by their associated persona or by the voices heard from them), perpetuating various gender stereotypes.
See the images below for more details (click on them to read a brief description of each example).
C8TH B.C. - golden maidens
5TH—15TH A.D. - brazen heads
1845 - the euphonia
1877 - the phonograph
1878 - the telephone operator
1939 - the voder
1964 - eliza
2017 - A.V.A.
Script Writing, Storyboarding and Design
Historical examples of gendered talking machines as characters of the animation
The found similarities between ancient legends of automatons magically coming to life, early attempts of anthropomorphised talking machines and today’s voice assistants represented a chance to look at the gendering of voice technology in a wider historical context.
These historical examples of gendered talking machines became the protagonists of the animation: they are portrayed as living ancestors of our voice technologies, interacting with a generic female voice assistant. In the same way as Siri, Alexa, Google Assistant and Cortana learn by interacting with their users, this voice assistant acquires knowledge and consciousness from the interaction with her ancestors. The aim is to unveil similarities between the parts and initiate a critical conversation on these objects’ gendering.
The visuals are hand rendered digital illustrations, characterized by imprecise strokes and fills, and a rich color palette. This stylistic choice was dictated by wanting to create a visual language that distances itself from the kind of imagery usually associated with AI technology (slick 3D visuals and cold tones), and connects with the human-like characteristics of these machines. This style emphasizes the characters’ uncanniness, placing them in the ambiguous realm of something that is not fully human, nor fully machine.
Animation
Using AI for frame-by-frame animation
In animating the characters’ talking heads, the intention was to translate the same “human uncanniness” of the still frames into their motion. To do so, I experimented with Eb-Synth, a new software that uses AI technology to stylise a video sequence using only one (or a few) illustrated frames as a reference.
By using my own facial movements as source video material and only one painted reference frame, I managed to obtain smooth frame-by-frame illustrated sequences of different talking machines.
For more information about this project, please contact me.
8th b.c. - golden maidens
Female automatons forged by the Greek God Hephaestus. “These are golden, and in appearance like living young women. There is intelligence in their hearts, and there is speech in them and strength, and from the immortal gods they have learned how to do things. These stirred nimbly in support of their master.” — Homer, C8th B.C., as translated by Lattimore, 1951.
5TH—15TH A.D. - BRAZEN HEADS
Mystical male-gendered brass heads, believed to have the ability to authoritatively speak the truth by the will of religious power. These mysterious oracles were perceived as both fascinating and intimidating.
1845 - the euphonia / the wonderful talking machine
Bizarre talking machine, speaking through a mask of a woman’s face and controlled by its male operator.
1877 - the phonograph
First recording machine, depicted in an advertisement poster as an anthropomorphized male mechanism. The machine was able to repeat what was said to it, meaning that its interlocutor was forced to speak with and to it. The conversation was between equals: therefore, the phonograph was expected to be male (Martin Vest, 2018).
1878 - the telephone operator
Role of the telephone switchboard operator as first evidence of association of women with assistance roles within commercial talking machines. The association of telephone labor with stereotypically feminine household activities like knitting and weaving is metaphorically visualized in the AT&T advertisement poster Weavers of Speech (1915).
1939 - the voder
First electronic speech synthesizer, depicted as a stylized male figure in a commissioned painting aimed at introducing the new technology at the 1939 New York World’s Fair. Only trained female phone operators were considered to have the right hand-ear coordination and the necessary amount of patience to work such a complex male-gendered machine.
1964 - eliza
Text-based chatbot, styled as a female psychotherapist. ELIZA represents one of the earliest examples in chatbot design in which female personas are associated with supportive roles, long before synthetic voices and virtual bodies were developed. When Apple’s Siri is asked who’s Eliza, ‘she’ answers: “ELIZA is my good friend. She was a brilliant psychiatrist, but she’s retired now”.
2017 - A.V.A - autodesk virtual assistant
Human-like virtual agent, living on screens through her female voice and body. She is servile and extremely polite, even when confronted with abuse and harassment. AVA is an example of what the voice of servitude could look like, being our current voice assistants overwhelmingly female (West, Kraut, Chew, 2019).
Excerpt from storyboard
Excerpt from storyboard
Styleframe - Golden Maidens
Styleframe - The Euphonia
Styleframe - The Phone Operator
Styleframe - ELIZA